KEYF.ONLINE
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Modern Metin2 · Active development

The continent awakens.

The Metin2 world you know, rebuilt on a modern foundation.

Development in progress · Now: moving the game windows into the new client
Godot EngineClient engine
1500+3D models
Game windowsCurrent focus
PCWindows · 64-bit

Three powers · One continent

Meet the empires

Shinsoo Empire landscape view

Shinsoo

South · Trade & Diplomacy

The ancient dynasty ruling the south of the continent. It defends the balance with rich trade routes and a strong bureaucracy.

Chunjo Empire landscape view

Chunjo

West · Theocracy & Wisdom

The Western empire built on sacred texts and the bond of spirits. A deep hierarchy reigns between shamans and priests.

Jinno Empire landscape view

Jinno

East · Army & Honour

The Eastern dynasty that puts iron and discipline first. Known for its peerless units in the art of war and its strict code of honour.

01 — Proof

What was built, how it was verified

Familiar habits, a cleaner interface.

KeyfOnline is not just a server package. From login to combat feedback, the client layer is being rebuilt with modern screens, a scalable HUD and a readable information hierarchy.

Scalable HUDProgrammatic UI frames that stay consistent across resolutions.
Clear combat signalsReadable effect, status and target feedback.
A modern foundationA maintainable client architecture on Godot Engine.

1500+ 3D models ported

Monster, NPC, weapon and scene models have been brought into the new client.

Encrypted login

The client–server login flow runs over an encrypted connection; live login verified.

Effect system

The effect porting infrastructure is in place; the first effects were rendered and verified in the new client.

Real 3D world · heightmap

A continent built from height data and multi-layered ground textures; explored in real time, in-game.

Buildings and structures · map placement

Building and structure objects from the maps have been placed in the scene; rotation and height fixes are still in progress.

Panorama of the KeyfOnline continent ringed by mountains and fortresses
02 — World

One living continent under the shadow of three banners.

KeyfOnline armies meeting on the bridge
A bridge battle that carries the scale of guild and kingdom wars.
03 — Combat and economy

Effort shows, competition means something.

PvE progression, Metin stones, the market and guild conflicts are being designed to meet in a single balanced loop. Rates and system details will be settled by measurement during testing and will not be announced before they are final.

04 — Server features

Rates and conditions

Rates will be announced on this page once they are final.

24/7Support
TRStable server

05 — Roadmap

Development log

Everything in one place: the foundation that is done, the client being worked on today, and the closed-test steps that come next.

COMPLETED

Engine and encrypted connection

The new client logs in to the server over an encrypted connection; character selection and entering the world work.

COMPLETED

Core combat and loot

Click-to-attack combat, monster deaths and picking up dropped items were completed as part of the first version goal (June 2026).

IN PROGRESS NOW

Game windows

Game windows such as inventory, guild and refining are being moved into the new client one by one: appearance first, then the server connection, then on-screen verification.

OPEN WORK

Terrain and world

Heightmap terrain and map structures are in the scene; fine-tuning of terrain and structure placement continues.

OPEN WORK

Asset porting

1500+ 3D models have been ported to the new client. Fine-tuning continues on some models.

NEXT

Gameplay systems

PvP, guilds, the Metin loop, the economy and skill balance will be established in the test environment.

NEXT

Social systems

Chat is connected to the server; party, guild management and trade systems are next.

NEXT

Closed beta

Balance, performance and the full account registration flow will be verified with real players.

TBA

Launch

When the date is set, the mailing list hears it first. No rush — when it's ready.

06 — Frequently asked

Questions on your mind

When does it open?

There is no firm date yet. The client is under active development; the current status is in the roadmap. Join Discord to hear it first.

Which platform will it run on?

Windows (64-bit) at launch. The client is built with Godot Engine.

What are the system requirements?

Exact requirements will be announced before launch. The goal is a smooth experience even on mid-range hardware.

How is it different from the old Metin2 client?

It is being written from scratch on a modern engine — a clean architecture, a modern interface and a structure open to new features. It is not a patch of the old client.

Is the game free?

Yes, the game is free to play. Details will be shared closer to launch.

How will I hear about the launch?

Join our Discord community — every announcement lands there first.

A lantern casting golden light through the mist
07 — Don't miss the spark

Be there when the gates open.

Join the mailing list first; head to Discord for community chat and development updates.