Shinsoo
The ancient dynasty ruling the south of the continent. It defends the balance with rich trade routes and a strong bureaucracy.
The Metin2 world you know, rebuilt on a modern foundation.
Three powers · One continent
The ancient dynasty ruling the south of the continent. It defends the balance with rich trade routes and a strong bureaucracy.
The Western empire built on sacred texts and the bond of spirits. A deep hierarchy reigns between shamans and priests.
The Eastern dynasty that puts iron and discipline first. Known for its peerless units in the art of war and its strict code of honour.
01 — Proof
KeyfOnline is not just a server package. From login to combat feedback, the client layer is being rebuilt with modern screens, a scalable HUD and a readable information hierarchy.
1500+ 3D models ported
Monster, NPC, weapon and scene models have been brought into the new client.
Encrypted login
The client–server login flow runs over an encrypted connection; live login verified.
Effect system
The effect porting infrastructure is in place; the first effects were rendered and verified in the new client.
Real 3D world · heightmap
A continent built from height data and multi-layered ground textures; explored in real time, in-game.
Buildings and structures · map placement
Building and structure objects from the maps have been placed in the scene; rotation and height fixes are still in progress.
PvE progression, Metin stones, the market and guild conflicts are being designed to meet in a single balanced loop. Rates and system details will be settled by measurement during testing and will not be announced before they are final.
04 — Server features
Rates will be announced on this page once they are final.
05 — Roadmap
Everything in one place: the foundation that is done, the client being worked on today, and the closed-test steps that come next.
The new client logs in to the server over an encrypted connection; character selection and entering the world work.
Click-to-attack combat, monster deaths and picking up dropped items were completed as part of the first version goal (June 2026).
Game windows such as inventory, guild and refining are being moved into the new client one by one: appearance first, then the server connection, then on-screen verification.
Heightmap terrain and map structures are in the scene; fine-tuning of terrain and structure placement continues.
1500+ 3D models have been ported to the new client. Fine-tuning continues on some models.
PvP, guilds, the Metin loop, the economy and skill balance will be established in the test environment.
Chat is connected to the server; party, guild management and trade systems are next.
Balance, performance and the full account registration flow will be verified with real players.
When the date is set, the mailing list hears it first. No rush — when it's ready.
06 — Frequently asked
There is no firm date yet. The client is under active development; the current status is in the roadmap. Join Discord to hear it first.
Windows (64-bit) at launch. The client is built with Godot Engine.
Exact requirements will be announced before launch. The goal is a smooth experience even on mid-range hardware.
It is being written from scratch on a modern engine — a clean architecture, a modern interface and a structure open to new features. It is not a patch of the old client.
Yes, the game is free to play. Details will be shared closer to launch.
Join our Discord community — every announcement lands there first.
Join the mailing list first; head to Discord for community chat and development updates.